The purpose of this study is to explore the possibility of providing intuitive and easy-to-use services to users who may be isolated by digital alienation or digital divide and to develop prototypes with improved service design practical.
With the adv ...
The purpose of this study is to explore the possibility of providing intuitive and easy-to-use services to users who may be isolated by digital alienation or digital divide and to develop prototypes with improved service design practical.
With the advent of the Fourth Industrial Revolution, the value of users' services is gradually increasing as data are hyperconnected, converged, and digitalized. In addition, as the digital sharing economy spreads, on demand services centered on large platforms are being provided in real time, services that were previously impossible are being realized. However, while the value of users with high digital utilization increases, the digital utilization and access of the information marginalized or economically disadvantaged, especially older users, is increasingly lower, resulting in digital divide or digital alienation. This phenomenon is deepening into a more serious social phenomenon in line with the spread of advanced unmanned self-service as technology develops.
To solve these problems, many users who experience digital alienation need to make efforts to develop, provide, and continue to increase utilization of products or services that are more user-friendly and accessible. To this end, we aim to develop self-service that can be easily accessed and utilized intuitively by digital underprivileged people, especially older users. Methodically, the purpose of use (information acquisition vs. purchase/use) and approach (online vs. We categorized self-service types according to offline), surveyed smartphone and digital device users in their 50s and 70s, and analyzed the requirements to derive 12 basic service design directions (principles). The 12 basic directions were divided into simple procedures, clear information delivery, minimization of choice options, sufficient time, easy Korean, familiar images, large screen/large letters, easy touch, simple payment, voice processing, exclusive menu, and employee call/standby.
The service development 4D methodology, which combines design thinking and systematic thinking, applied service process visualization and optimization techniques using user-centered service design, and finally developed an intuitive interactive self-service kiosk prototype.